- Title
- Using screen capture video to understand learning in virtual reality
- Creator
- Southgate, Erica
- Relation
- Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Proceedings of 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (Atlanta, GA 22-26 March, 2020) p. 418-421
- Publisher Link
- http://dx.doi.org/10.1109/VRW50115.2020.00089
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Resource Type
- conference paper
- Date
- 2020
- Description
- Research on immersive learning in natural setting such as schools, especially with/in virtual reality (VR), is only just emerging. While current inquiry concentrates on measuring content and procedural knowledge acquisition and to a lesser extent attitudinal change associated with exposure to VR applications, scant attention has been paid to what learners actually do in immersive virtual environments. This includes on- and off-task behavior, higher order thinking, and regulation of learning related to self and others. This methodological paper describes the use of screen capture video as a means of recording and analysing these types of learning behaviors in virtual environments with junior high school students. The paper outlines barriers, limitations and benefits to using screen capture video and the types of inductive and deductive analysis conducted as part of the research. It concludes that screen capture video is a promising medium for understanding verbal and non-verbal learning behavior as it actually unfolds in immersive VR.
- Subject
- virtual reality; school learning; STEM; science education; children; observational method
- Identifier
- http://hdl.handle.net/1959.13/1437873
- Identifier
- uon:40499
- Language
- eng
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